![]() The chicken pens on the map support manure production Chickens & Ducks will give you manure provided the chicken pen you are using has been setup to support this. Custom TMR recipe which will allow you to use Wheat, Barley, Oats, Maize, Fieldbean, Potato, Sugarbeet, Sugarbeet Cut, Beetroot, Carrot & Parsnip alongside Mineral Feed Cows can be fed with Silage (As well as the normal TMR etc.) and the Calves can be fed with Milk The cows on the map have Irish ear tags Custom Cattle Breeds: Hereford, Jersey, Charolais & Simmental plus basegame Holstein, Swiss, Angus & Limousin All the built in pastures that come with the map support Goats Milk but be aware that most modded pens and the basegame pens will not have support for Goats Milk Note: You need to use a sheep pasture that supports Goats Milk in order for the Goats to produce Milk. To collect the Goats Milk from the pasture there is custom versions of the ingame Lizard MKS 8 & MKS 32 Liquid Tankers in the shop Custom Animals: Calves, Heifers, Bulls, Piglets, Boars, Lambs, Rams, Kids, Goats, Foals, Chicks, Ducklings and Ducks plus standard Cows, Pigs, Sheep, Horses and Chickens The trigger is between the food and water troughs in most of them and just to the side of the chicken feed trough. ![]() The feed troughs can also be hidden by walking up to them and checking your help menu for the button that needs to be pressed. After placement, this marker needs to be manually turned off by walking up to the sign and checking your help menu for the button that needs to be pressed. The open animal pastures in the map have a placement marker to show the size when placing. The gates can only be sold when closed as they have no collision when opened. This is a compromise so the gates can be sold. You can only open/close the gates that are on land that you own. This is to allow access to the fields etc. Majority of gates on the map are opened by default. Note: Once you start in either Farm Manager or Start from Scratch modes, you dont own any land so wont be able to interact with any of the objects etc. Highly customisable map with all buildings, walls, hedges, fences and yard clutter etc. There are 12 farm yards to choose from plus an additioanl Contractors yard at the BGA. – “removeAllDirt” = Clears the map of all Dirt (uninstall).A fictional Irish map based in the West of Ireland with 255 fields, mainly grassland with some arable fields. – “removeAllMud” = Clears the map of all Mud (uninstall). Then save the game and the mod can be removed/disabled without issues. ***Before removing this mod you must clear the new filltypes be sure to empty all tools with dirt and mud, then use the console commands (listed below) to remove all dirt and mud from the map. Included Store Item : Mud Fill Station (Placeable) Sunk vehicles are saved and will remain sunken when you load your saved game. All vehicles even dormant ones are updated if moved, and will sink/unsink if pushed/pulled into/out of mud. Once the rain stops, up to 10 minutes will be needed for the fields to dry. Fields turn to mud during a rain fall, and will and takes 10 ‘real’ minutes of gameplay to reach max sink depth. Mud (filltype) activates the Mud System anytime (regardless of rain and environment) and reaches max sink within a few seconds. The bonus Dirt filltype is primarily added for for excavating equipment (just for fun). ![]() All Mud (filltype) can be scooped up and moved if desired. (If you get stuck a vehicle with tracks/crawlers is best used to push/pull out). ![]() Crawlers sink the least while narrow (care wheels) sink the most. Sink depth, wheel slip, and drag is all dependant on the amount of wheels and tire widths that the vehicle has. The ‘Mud System’ causes vehicle wheels to sink, drag, and slip aswell as give the wheels mud particle systems. Mappers are also able to add an “InfoLayer” to paint desired mud areas which will remain dormant unless this mod is used.” Mud and Dirt (bonus) fill types are added to the game which can be bought from the fill station for a small fee.
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